
Only, in this game, the analogy only works if the person then contracts hypersyphilis from Mars, because a massive sandstorm has totaled the city.

You know when a shithead wins the lottery and immediately buys a frozen champagne sculpture of his own scrotum and pack of Filipino slave boys to hold up his home shelving units? Well, if that person was a city it would be Dubai. If it's not Russians, it's got to be Arabs, right? Although Dubai does probably deserve it more than most places. I was all geared up for another gung-ho, nationalist, realistic, modern war, everyone behold my spunking deathcock shooter, and the fact that it was set in Dubai didn't help.

Spec Ops: The Line is one of those pleasant surprises that comes along every now and again, a video game story that really got to me, giving me genuine feelings of weariness, guilt, and actual physical sickness. Sorry, is this getting too contemplative early on? Here are some farting noises: *pffffffffffft* *pffffffffffft* So here's Thought For the Day for you: is a shooter game about the horrors of war an inherently hypocritical thing? Can a game's plot really take the stance that the hideous things man does to his fellow man is beyond hollow guilt-filled rationalization when with its very next breath it goes "bing!" and gives us the Emotionally Dead achievement? Does it inherently cheapen the message to coincide it with exciting shooty action? Could a video game reasonably make us feel guilty for things it told us to do? Can a video game use shooty gameplay to induce emotions other than visceral joy, or will the intended message inevitably be overlooked by an audience who will probably just be tryin' to have fun shooting things?
